I Ain’t Dead: Project Update

September 22, 2009

While work has slowed slightly due to Real Life Circumstances the project is still underway. Most of what I’ve been up to hasn’t really warranted a blog post, but an update on what’s going on seems like a good idea. Read on.

Read the rest of this entry »


Hanging around: Event sheets

September 9, 2009

The event sheets. It’s here that the inner working of the game are constructed. It’s also where all the crippling bugs will be hiding. Let’s take a closer look.

Read the rest of this entry »


Bricks and Mortar: The layout editor

September 9, 2009

The next couple of posts will be a very basic outline of how the two main parts of Construct work – the layout editor (your levels) and the event sheets (your code). First up – Layouts.

Read the rest of this entry »


Sprites: Pixel and Lime flavour

September 8, 2009

While the engine comes first, I find it helps to have an idea of two things before I start coding it – sprite size and window size. Details and pictures below.

Read the rest of this entry »


Start of Layout

September 8, 2009

So I’m starting up something of a Devlog for a game project I’m starting. I start a lot of projects and rarely get them finished, so I’m hoping this will prove a useful means of keeping myself on track. Plus I may also be able to ninja a bit of help from time to time :D. Click more for some sort of project outline.

Read the rest of this entry »


Follow

Get every new post delivered to your Inbox.